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"That was one of our internal goals, in that there needs to be more variety, there needs to be more depth in combat, and we want less combat. You're in a dark forest and you're facing the same enemies over and over. We got criticism for it… The game tends to stay the same. It is an action game from that perspective. With Alan Wake, you're jogging through the woods and there are tens and tens of enemies coming at you. "That sudden realisation of… why haven't we thought about before? If you look at survival horror, there are so many aspects that would allow us to tie-in the storytelling closer to the gameplay.

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"Earlier concept stages of Alan Wake 2, when we were thinking about it through the years, they never were true horror games," Lake explains. The new game begins with a new character to help bring new players in Lake acknowledges that the first game was a horror story, but that it wasn't a true survival horror experience. It was a foreboding game, with a nightmare story, terrifying shadow enemies, and limited health, ammo and torch batteries. But the biggest change, according to Remedy, is the game has 'switch genres' and is now a survival horror.Įxcept… the first Alan Wake, in many ways, was a survival horror. Although fans (and I count myself in that) may have been perfectly happy with a new story and modernised gameplay, the Remedy team has gone further, introducing detective gameplay and a new character in Saga Anderson. The pieces just fell into place so perfectly."Īlan Wake 2 is not a simple sequel. There was a real thrill to building this. Partly because of that whole history, and finally being here… Now we will show and make something exceptional… or at least try to the judgement comes later. "Through all of this, there has been a burning ambition to really stretch ourselves far. "I was really excited by it all," Lake says.

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In 2021, the developer released a full remaster of the original game, which paved the way for an all-new Alan Wake title, with Epic Games as the new publisher. And this is even more so" Sam Lake, Remedy

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"The first one, yes it is a horror story already. The studio then worked Alan Wake references into Control, and eventually did a full cross-over between the two games with Control's 2020 expansion, AWE. The chance to work on Alan Wake 2 came about after Remedy secured the publishing rights to the game from Microsoft in 2019. "That's outside of the fact that Sam really, really, really, really wanted to make it." Once Crossfire was done, the Control team were still figuring things out, and we were quite far ahead in our concept stage, so it made sense to pull everybody into our team. After Control was done, a lot of that team went to work on Crossfire. Game director Kyle Rowley adds: "We started our concept for this before Control came out. But yes, for me personally, I have been lobbying and trying to make Alan Wake 2 to happen for a decade." There is a separate team looking after Control. "That said, Remedy has grown into a lot bigger company through the years, and we do have several core development teams working and concepting different things. "There is a lot of passion involved in doing this, yes," Lake tells. The first Alan Wake may not have been the success Remedy or Microsoft wanted, but it has a cult following and it's a game that is close to the heart of creative director Sam Lake and the whole studio.Īlan Wake references have cropped up in the games Remedy has released since, the team frequently talked about its desire to do more. Of course, not every business decision is based on financial gain, and that's the case here.

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"I have been lobbying and trying to make Alan Wake 2 to happen for a decade" Sam Lake, Remedy Although more Control is coming, the Finnish studio has chosen to do something decidedly more risky and build a sequel to its 2010 Xbox game, Alan Wake. So the smart business play would be to double down and immediately begin work on a sequel.īut Remedy didn't do that. Released in 2019, the action adventure attracted ten million players and plenty of critical praise. Remedy's last game, Control, was a real breakout hit for the developer.















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